VTK  9.3.0
vtkGLTFExporter.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
35 #ifndef vtkGLTFExporter_h
36 #define vtkGLTFExporter_h
37 
38 #include "vtkExporter.h"
39 #include "vtkIOExportModule.h" // For export macro
40 
41 #include <string> // for std::string
42 
43 VTK_ABI_NAMESPACE_BEGIN
44 class VTKIOEXPORT_EXPORT vtkGLTFExporter : public vtkExporter
45 {
46 public:
47  static vtkGLTFExporter* New();
48  vtkTypeMacro(vtkGLTFExporter, vtkExporter);
49  void PrintSelf(ostream& os, vtkIndent indent) override;
50 
52 
58 
60 
64  vtkGetMacro(InlineData, bool);
65  vtkSetMacro(InlineData, bool);
66  vtkBooleanMacro(InlineData, bool);
68 
70 
77  vtkGetMacro(SaveNormal, bool);
78  vtkSetMacro(SaveNormal, bool);
79  vtkBooleanMacro(SaveNormal, bool);
81 
83 
93  vtkGetMacro(SaveBatchId, bool);
94  vtkSetMacro(SaveBatchId, bool);
95  vtkBooleanMacro(SaveBatchId, bool);
97 
102 
106  void WriteToStream(ostream& out);
107 
108 protected:
110  ~vtkGLTFExporter() override;
111 
112  void WriteData() override;
113 
114  char* FileName;
118 
119 private:
120  vtkGLTFExporter(const vtkGLTFExporter&) = delete;
121  void operator=(const vtkGLTFExporter&) = delete;
122 };
123 
124 VTK_ABI_NAMESPACE_END
125 #endif
abstract class to write a scene to a file
Definition: vtkExporter.h:37
export a scene into GLTF 2.0 format.
std::string WriteToString()
Write the result to a string instead of a file.
~vtkGLTFExporter() override
vtkGetFilePathMacro(FileName)
Specify the name of the GLTF file to write.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteToStream(ostream &out)
Write the result to a provided ostream.
vtkSetFilePathMacro(FileName)
Specify the name of the GLTF file to write.
static vtkGLTFExporter * New()
void WriteData() override
a simple class to control print indentation
Definition: vtkIndent.h:38
@ string
Definition: vtkX3D.h:490