VTK  9.3.0
vtkOpenGLUniforms.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
23 #ifndef vtkOpenGLUniforms_h
24 #define vtkOpenGLUniforms_h
25 
26 #include "vtkRenderingOpenGL2Module.h" // For export macro
27 #include "vtkUniforms.h"
28 #include <string> // For member functions
29 
30 VTK_ABI_NAMESPACE_BEGIN
31 class vtkUniformInternals;
32 class vtkShaderProgram;
33 
34 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLUniforms : public vtkUniforms
35 {
36 public:
39  void PrintSelf(ostream& os, vtkIndent indent) override;
40 
45 
50 
57 
59  void RemoveUniform(const char* name) override;
60 
62  void RemoveAllUniforms() override;
63 
65 
69  void SetUniform(const char* name, vtkUniforms::TupleType tt, int nbComponents,
70  const std::vector<int>& value) override;
71  void SetUniform(const char* name, vtkUniforms::TupleType tt, int nbComponents,
72  const std::vector<float>& value) override;
73  bool GetUniform(const char* name, std::vector<int>& value) override;
74  bool GetUniform(const char* name, std::vector<float>& value) override;
76 
78 
79  void SetUniformi(const char* name, int v) override;
80  void SetUniformf(const char* name, float v) override;
81  void SetUniform2i(const char* name, const int v[2]) override;
82  void SetUniform2f(const char* name, const float v[2]) override;
83  void SetUniform3f(const char* name, const float v[3]) override;
84  void SetUniform4f(const char* name, const float v[4]) override;
85  void SetUniformMatrix3x3(const char* name, float* v) override;
86  void SetUniformMatrix4x4(const char* name, float* v) override;
88 
90 
91  void SetUniform1iv(const char* name, int count, const int* f) override;
92  void SetUniform1fv(const char* name, int count, const float* f) override;
93  void SetUniform2fv(const char* name, int count, const float (*f)[2]) override;
94  void SetUniform3fv(const char* name, int count, const float (*f)[3]) override;
95  void SetUniform4fv(const char* name, int count, const float (*f)[4]) override;
96  void SetUniformMatrix4x4v(const char* name, int count, float* v) override;
98 
100 
104  void SetUniform3f(const char* name, const double v[3]) override;
105  void SetUniform3uc(const char* name, const unsigned char v[3]) override; // maybe remove
106  void SetUniform4uc(const char* name, const unsigned char v[4]) override; // maybe remove
107  void SetUniformMatrix(const char* name, vtkMatrix3x3* v) override;
108  void SetUniformMatrix(const char* name, vtkMatrix4x4* v) override;
110 
112 
113  bool GetUniformi(const char* name, int& v) override;
114  bool GetUniformf(const char* name, float& v) override;
115  bool GetUniform2i(const char* name, int v[2]) override;
116  bool GetUniform2f(const char* name, float v[2]) override;
117  bool GetUniform3f(const char* name, float v[3]) override;
118  bool GetUniform4f(const char* name, float v[4]) override;
119  bool GetUniformMatrix3x3(const char* name, float* v) override;
120  bool GetUniformMatrix4x4(const char* name, float* v) override;
122 
124 
128  bool GetUniform3f(const char* name, double v[3]) override;
129  bool GetUniform3uc(const char* name, unsigned char v[3]) override;
130  bool GetUniform4uc(const char* name, unsigned char v[4]) override;
131  bool GetUniformMatrix(const char* name, vtkMatrix3x3* v) override;
132  bool GetUniformMatrix(const char* name, vtkMatrix4x4* v) override;
134 
136 
137  bool GetUniform1iv(const char* name, std::vector<int>& f) override;
138  bool GetUniform1fv(const char* name, std::vector<float>& f) override;
139  bool GetUniform2fv(const char* name, std::vector<float>& f) override;
140  bool GetUniform3fv(const char* name, std::vector<float>& f) override;
141  bool GetUniform4fv(const char* name, std::vector<float>& f) override;
142  bool GetUniformMatrix4x4v(const char* name, std::vector<float>& f) override;
144 
146  int GetNumberOfUniforms() override;
147 
150  const char* GetNthUniformName(vtkIdType uniformIndex) override;
151 
153  int GetUniformScalarType(const char* name) override;
154 
157  TupleType GetUniformTupleType(const char* name) override;
158 
162  int GetUniformNumberOfComponents(const char* name) override;
163 
166  int GetUniformNumberOfTuples(const char* name) override;
167 
168 protected:
170  ~vtkOpenGLUniforms() override;
171 
172 private:
173  vtkOpenGLUniforms(const vtkOpenGLUniforms&) = delete;
174  void operator=(const vtkOpenGLUniforms&) = delete;
175 
176  vtkUniformInternals* Internals;
177 };
178 
179 VTK_ABI_NAMESPACE_END
180 #endif
a simple class to control print indentation
Definition: vtkIndent.h:29
represent and manipulate 3x3 transformation matrices
Definition: vtkMatrix3x3.h:26
represent and manipulate 4x4 transformation matrices
Definition: vtkMatrix4x4.h:31
helper class to set custom uniform variables in GLSL shaders.
void SetUniform4f(const char *name, const float v[4]) override
Set the name uniform value to v.
void SetUniform2fv(const char *name, int count, const float(*f)[2]) override
Set the name uniform array to f with count elements.
bool GetUniform4uc(const char *name, unsigned char v[4]) override
Get the name uniform to v.
bool GetUniformMatrix(const char *name, vtkMatrix4x4 *v) override
Get the name uniform to v.
bool GetUniformf(const char *name, float &v) override
Get the name uniform value.
void SetUniform2f(const char *name, const float v[2]) override
Set the name uniform value to v.
void SetUniform4uc(const char *name, const unsigned char v[4]) override
Set the name uniform to v.
bool GetUniformMatrix3x3(const char *name, float *v) override
Get the name uniform value.
bool GetUniform2f(const char *name, float v[2]) override
Get the name uniform value.
bool GetUniformMatrix4x4v(const char *name, std::vector< float > &f) override
Get the name uniform vector to f with.
bool GetUniform4fv(const char *name, std::vector< float > &f) override
Get the name uniform vector to f with.
bool GetUniform3f(const char *name, float v[3]) override
Get the name uniform value.
bool GetUniform(const char *name, std::vector< int > &value) override
Generic setters and getter.
void SetUniform1fv(const char *name, int count, const float *f) override
Set the name uniform array to f with count elements.
std::string GetDeclarations()
Build a string containing the GLSL declaration of all stored uniform variables.
void SetUniformMatrix4x4(const char *name, float *v) override
Set the name uniform value to v.
bool GetUniformMatrix4x4(const char *name, float *v) override
Get the name uniform value.
bool SetUniforms(vtkShaderProgram *p)
Set all the stored uniform variables values in the shader program p.
int GetUniformNumberOfComponents(const char *name) override
Get the number of components stored in each tuple of uniform name.
void SetUniform(const char *name, vtkUniforms::TupleType tt, int nbComponents, const std::vector< float > &value) override
Generic setters and getter.
bool GetUniformMatrix(const char *name, vtkMatrix3x3 *v) override
Get the name uniform to v.
bool GetUniform3f(const char *name, double v[3]) override
Get the name uniform to v.
void SetUniform2i(const char *name, const int v[2]) override
Set the name uniform value to v.
bool GetUniform3uc(const char *name, unsigned char v[3]) override
Get the name uniform to v.
int GetNumberOfUniforms() override
Get number of all uniforms stored in this class.
bool GetUniform2fv(const char *name, std::vector< float > &f) override
Get the name uniform vector to f with.
void SetUniformf(const char *name, float v) override
Set the name uniform value to v.
bool GetUniform(const char *name, std::vector< float > &value) override
Generic setters and getter.
void SetUniformMatrix4x4v(const char *name, int count, float *v) override
Set the name uniform array to f with count elements.
bool GetUniform1iv(const char *name, std::vector< int > &f) override
Get the name uniform vector to f with.
TupleType GetUniformTupleType(const char *name) override
Get the tuple type stored in uniform name.
void RemoveAllUniforms() override
Remove all uniform variables.
bool GetUniform2i(const char *name, int v[2]) override
Get the name uniform value.
void SetUniform3f(const char *name, const float v[3]) override
Set the name uniform value to v.
void SetUniformi(const char *name, int v) override
Set the name uniform value to v.
void RemoveUniform(const char *name) override
Remove uniform variable named name.
bool GetUniform4f(const char *name, float v[4]) override
Get the name uniform value.
~vtkOpenGLUniforms() override
void SetUniform4fv(const char *name, int count, const float(*f)[4]) override
Set the name uniform array to f with count elements.
int GetUniformScalarType(const char *name) override
Get type of scalars stored in uniform name.
bool GetUniform1fv(const char *name, std::vector< float > &f) override
Get the name uniform vector to f with.
vtkMTimeType GetUniformListMTime() override
Get modified time of the list of uniform variables, which is typically used to check whether the shad...
void SetUniform1iv(const char *name, int count, const int *f) override
Set the name uniform array to f with count elements.
void SetUniform(const char *name, vtkUniforms::TupleType tt, int nbComponents, const std::vector< int > &value) override
Generic setters and getter.
bool GetUniformi(const char *name, int &v) override
Get the name uniform value.
void SetUniformMatrix(const char *name, vtkMatrix4x4 *v) override
Set the name uniform to v.
void SetUniform3fv(const char *name, int count, const float(*f)[3]) override
Set the name uniform array to f with count elements.
bool GetUniform3fv(const char *name, std::vector< float > &f) override
Get the name uniform vector to f with.
int GetUniformNumberOfTuples(const char *name) override
Get length of a uniform name that contains a variable-size vector.
void SetUniform3f(const char *name, const double v[3]) override
Set the name uniform to v.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
const char * GetNthUniformName(vtkIdType uniformIndex) override
Get number of all uniforms stored in this class.
void SetUniformMatrix3x3(const char *name, float *v) override
Set the name uniform value to v.
static vtkOpenGLUniforms * New()
void SetUniformMatrix(const char *name, vtkMatrix3x3 *v) override
Set the name uniform to v.
void SetUniform3uc(const char *name, const unsigned char v[3]) override
Set the name uniform to v.
The ShaderProgram uses one or more Shader objects.
helper class to set custom uniform variables in GPU shaders.
Definition: vtkUniforms.h:33
TupleType
Types of tuples that can be stored : scalar, vector, matrix.
Definition: vtkUniforms.h:47
@ value
Definition: vtkX3D.h:220
@ name
Definition: vtkX3D.h:219
@ string
Definition: vtkX3D.h:490
int vtkIdType
Definition: vtkType.h:315
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:270