VTK  9.3.0
vtkLightsPass.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
20 #ifndef vtkLightsPass_h
21 #define vtkLightsPass_h
22 
23 #include "vtkRenderPass.h"
24 #include "vtkRenderingOpenGL2Module.h" // For export macro
25 
26 VTK_ABI_NAMESPACE_BEGIN
28 
29 class VTKRENDERINGOPENGL2_EXPORT vtkLightsPass : public vtkRenderPass
30 {
31 public:
32  static vtkLightsPass* New();
33  vtkTypeMacro(vtkLightsPass, vtkRenderPass);
34  void PrintSelf(ostream& os, vtkIndent indent) override;
35 
40  void Render(const vtkRenderState* s) override;
41 
42 protected:
47 
51  ~vtkLightsPass() override;
52 
53 private:
54  vtkLightsPass(const vtkLightsPass&) = delete;
55  void operator=(const vtkLightsPass&) = delete;
56 };
57 
58 VTK_ABI_NAMESPACE_END
59 #endif
a simple class to control print indentation
Definition: vtkIndent.h:29
Implement the lights render pass.
Definition: vtkLightsPass.h:30
vtkLightsPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
~vtkLightsPass() override
Destructor.
static vtkLightsPass * New()
OpenGL rendering window.
Perform part of the rendering of a vtkRenderer.
Definition: vtkRenderPass.h:49
Context in which a vtkRenderPass will render.