VTK  9.3.0
vtkContextActor.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
18 #ifndef vtkContextActor_h
19 #define vtkContextActor_h
20 
21 #include "vtkNew.h" // For ivars
22 #include "vtkProp.h"
23 #include "vtkRenderingContext2DModule.h" // For export macro
24 #include "vtkSmartPointer.h" // For ivars
25 
26 VTK_ABI_NAMESPACE_BEGIN
27 class vtkContext2D;
28 class vtkContext3D;
29 class vtkContextDevice2D;
30 class vtkContextScene;
31 
32 class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
33 {
34 public:
35  void PrintSelf(ostream& os, vtkIndent indent) override;
36  vtkTypeMacro(vtkContextActor, vtkProp);
37 
38  static vtkContextActor* New();
39 
43  int RenderOverlay(vtkViewport* viewport) override;
44 
46 
51 
56 
60  void SetScene(vtkContextScene* scene);
61 
68  vtkGetObjectMacro(ForceDevice, vtkContextDevice2D);
76  void ReleaseGraphicsResources(vtkWindow* window) override;
77 
78 protected:
80  ~vtkContextActor() override;
81 
85  virtual void Initialize(vtkViewport* viewport);
86 
92 
93 private:
94  vtkContextActor(const vtkContextActor&) = delete;
95  void operator=(const vtkContextActor&) = delete;
96 };
97 
98 VTK_ABI_NAMESPACE_END
99 #endif
Class for drawing 2D primitives to a graphical context.
Definition: vtkContext2D.h:50
Class for drawing 3D primitives to a graphical context.
Definition: vtkContext3D.h:34
provides a vtkProp derived object.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this actor.
vtkNew< vtkContext2D > Context
int RenderOverlay(vtkViewport *viewport) override
We only render in the overlay for the context scene.
vtkGetNewMacro(Context, vtkContext2D)
Get the vtkContext2D for the actor.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkContextDevice2D * ForceDevice
virtual void Initialize(vtkViewport *viewport)
Initialize the actor - right now we just decide which device to initialize.
vtkContextScene * GetScene()
Get the chart object for the actor.
static vtkContextActor * New()
void SetScene(vtkContextScene *scene)
Set the scene for the actor.
void SetForceDevice(vtkContextDevice2D *dev)
Force rendering to a specific device.
vtkNew< vtkContext3D > Context3D
vtkSmartPointer< vtkContextScene > Scene
~vtkContextActor() override
Abstract class for drawing 2D primitives.
Provides a 2D scene for vtkContextItem objects.
a simple class to control print indentation
Definition: vtkIndent.h:29
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:46
abstract specification for Viewports
Definition: vtkViewport.h:45
window superclass for vtkRenderWindow
Definition: vtkWindow.h:28