VTK  9.3.0
vtkPointFillPass.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
19 #ifndef vtkPointFillPass_h
20 #define vtkPointFillPass_h
21 
23 #include "vtkRenderingOpenGL2Module.h" // For export macro
24 
25 VTK_ABI_NAMESPACE_BEGIN
26 class vtkDepthPeelingPassLayerList; // Pimpl
30 class vtkTextureObject;
31 
32 class VTKRENDERINGOPENGL2_EXPORT vtkPointFillPass : public vtkDepthImageProcessingPass
33 {
34 public:
35  static vtkPointFillPass* New();
37  void PrintSelf(ostream& os, vtkIndent indent) override;
38 
43  void Render(const vtkRenderState* s) override;
44 
51 
53 
59  vtkSetMacro(CandidatePointRatio, float);
60  vtkGetMacro(CandidatePointRatio, float);
62 
64 
70  vtkSetMacro(MinimumCandidateAngle, float);
71  vtkGetMacro(MinimumCandidateAngle, float);
73 
74 protected:
79 
83  ~vtkPointFillPass() override;
84 
89  vtkTextureObject* Pass1; // render target for the scene
90  vtkTextureObject* Pass1Depth; // render target for the depth
91 
93 
96 
97 private:
98  vtkPointFillPass(const vtkPointFillPass&) = delete;
99  void operator=(const vtkPointFillPass&) = delete;
100 };
101 
102 VTK_ABI_NAMESPACE_END
103 #endif
Convenient class for post-processing passes.
a simple class to control print indentation
Definition: vtkIndent.h:29
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
OpenGL rendering window.
Implement a post-processing fillpass.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
~vtkPointFillPass() override
Destructor.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkPointFillPass()
Default constructor.
vtkTextureObject * Pass1Depth
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
vtkOpenGLQuadHelper * QuadHelper
static vtkPointFillPass * New()
vtkTextureObject * Pass1
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition: vtkWindow.h:28