VTK  9.3.0
vtkTexturedActor2D.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
18 #ifndef vtkTexturedActor2D_h
19 #define vtkTexturedActor2D_h
20 
21 #include "vtkActor2D.h"
22 #include "vtkRenderingCoreModule.h" // For export macro
23 
24 VTK_ABI_NAMESPACE_BEGIN
25 class vtkProp;
26 class vtkTexture;
27 class vtkViewport;
28 class vtkWindow;
29 
30 class VTKRENDERINGCORE_EXPORT vtkTexturedActor2D : public vtkActor2D
31 {
32 public:
34  void PrintSelf(ostream& os, vtkIndent indent) override;
36 
38 
43  virtual void SetTexture(vtkTexture* texture);
44  vtkGetObjectMacro(Texture, vtkTexture);
46 
52  void ReleaseGraphicsResources(vtkWindow* win) override;
53 
55 
58  int RenderOverlay(vtkViewport* viewport) override;
59  int RenderOpaqueGeometry(vtkViewport* viewport) override;
62 
66  vtkMTimeType GetMTime() override;
67 
71  void ShallowCopy(vtkProp* prop) override;
72 
73 protected:
75  ~vtkTexturedActor2D() override;
76 
78 
79 private:
80  vtkTexturedActor2D(const vtkTexturedActor2D&) = delete;
81  void operator=(const vtkTexturedActor2D&) = delete;
82 };
83 
84 VTK_ABI_NAMESPACE_END
85 #endif
a actor that draws 2D data
Definition: vtkActor2D.h:44
a simple class to control print indentation
Definition: vtkIndent.h:38
abstract superclass for all actors, volumes and annotations
Definition: vtkProp.h:55
handles properties associated with a texture map
Definition: vtkTexture.h:67
actor that draws 2D data with texture support
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
int RenderOverlay(vtkViewport *viewport) override
Support the standard render methods.
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkMTimeType GetMTime() override
Return this object's modified time.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
Support the standard render methods.
static vtkTexturedActor2D * New()
virtual void SetTexture(vtkTexture *texture)
Set/Get the texture object to control rendering texture maps.
~vtkTexturedActor2D() override
void ReleaseGraphicsResources(vtkWindow *win) override
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkTexturedActor2D.
abstract specification for Viewports
Definition: vtkViewport.h:54
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
vtkTypeUInt32 vtkMTimeType
Definition: vtkType.h:270