OpenSubdiv
glslPatchShaderSource.h
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2 // Copyright 2015 Pixar
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5 // with the following modification; you may not use this file except in
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24 
25 #ifndef OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE_H
26 #define OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE_H
27 
28 #include "../version.h"
29 
30 #include "../far/patchDescriptor.h"
31 
32 #include <string>
33 
34 namespace OpenSubdiv {
35 namespace OPENSUBDIV_VERSION {
36 
37 namespace Osd {
38 
41 public:
45  static std::string GetPatchBasisShaderSource();
46 
50  static std::string GetPatchDrawingShaderSource();
51 
59 
60  static std::string GetCommonShaderSource();
61 
62  static std::string GetVertexShaderSource(
64 
65  static std::string GetTessControlShaderSource(
67 
68  static std::string GetTessEvalShaderSource(
70 
72 };
73 
74 } // end namespace Osd
75 
76 } // end namespace OPENSUBDIV_VERSION
77 using namespace OPENSUBDIV_VERSION;
78 
79 } // end namespace OpenSubdiv
80 
81 #endif // OPENSUBDIV3_OSD_GLSL_PATCH_SHADER_SOURCE
Provides shader source which can be used by client code.
static std::string GetVertexShaderSource(Far::PatchDescriptor::Type type)
static std::string GetPatchDrawingShaderSource()
Returns shader source which can be used while drawing piecewise parametric patches resulting from sub...
static std::string GetTessEvalShaderSource(Far::PatchDescriptor::Type type)
static std::string GetPatchBasisShaderSource()
Returns shader source which can be used to evaluate position and first and second derivatives on piec...
static std::string GetTessControlShaderSource(Far::PatchDescriptor::Type type)